Displaying 343 resources

Learning to Quantify
This book provides an introduction and an overview of learning to quantify (a.k.a. “quantification”), the task of training, by means of supervised learning, estimators of class proportions in unlabelled data.
Computational Aesthetics
This lecture overviews Computational Aesthetics that has many applications in visual arts and computer graphics. It covers the following topics in detail: Neuroaesthetics. Computational Aesthetics. Critical problems in aesthetics.
Signal Sampling
This lecture overviews Signal Sampling that has many applications in signal acquisition, processing and analysis. It covers the following topics in detail: Discrete/Continuous Signals, Signal Sampling, Signal Reconstruction, Signal Quantization.
Privacy Protection, Ethics and Regulations for Autonomous Systems
This lecture overviews Privacy Protection, Ethics and Regulations for Autonomous Systems that has many applications in Autonomous cars and drones.
Search-Based Procedural Content Generation: A Taxonomy and Survey
The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games).
3D Object Localization
This lecture overviews 3D Object Localization that has many applications in robotics and autonomous systems.