Displaying 67 resources
Search-Based Procedural Content Generation: A Taxonomy and Survey
The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games).
Pedestrian Detection
This lecture overviews Pedestrian Detection that has many applications in autonomous car vision and smart city applications.
Privacy Protection, Ethics and Regulations for Autonomous Systems
This lecture overviews Privacy Protection, Ethics and Regulations for Autonomous Systems that has many applications in Autonomous cars and drones.
Discrete-time Signals and Systems
This lecture overviews discrete-time Signals and Systems topics. Discrete-time signals are presented: periodic signals, delta signal, unit step signal, exponential signal, trigonometric signals, complex exponential signal.
Signal Sampling
This lecture overviews Signal Sampling that has many applications in signal acquisition, processing and analysis. It covers the following topics in detail: Discrete/Continuous Signals, Signal Sampling, Signal Reconstruction, Signal Quantization.

Artificial Intelligence and Games Textbook
This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games.