Displaying 67 resources

Search-Based Procedural Content Generation: A Taxonomy and Survey

The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games).
Category
Recommendations towards policy changes
Source
AI-OnDemand

Pedestrian Detection

This lecture overviews Pedestrian Detection  that has many applications in autonomous car vision and smart city applications.
Category
Data for AI, Systems, methodologies, hardware, and tools, Recommendations towards policy changes
Source
AI-OnDemand

Privacy Protection, Ethics and Regulations for Autonomous Systems

This lecture overviews Privacy Protection, Ethics and Regulations for Autonomous Systems that has many applications in Autonomous cars and drones.
Category
Recommendations towards policy changes, Reasoning and decision-making Technologies
Source
AI-OnDemand

Discrete-time Signals and Systems

This lecture overviews discrete-time Signals and Systems topics. Discrete-time signals are presented: periodic signals, delta signal, unit step signal, exponential signal, trigonometric signals, complex exponential signal.
Category
Data for AI, Recommendations towards policy changes
Source
AI-OnDemand

Signal Sampling

This lecture overviews Signal Sampling that has many applications in signal acquisition, processing and analysis. It covers the following topics in detail: Discrete/Continuous Signals, Signal Sampling, Signal Reconstruction, Signal Quantization.
Category
Data for AI, Recommendations towards policy changes
Source
AI-OnDemand
Article/Books/eBooks Article/Books/eBooks

Artificial Intelligence and Games Textbook

This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games.
Category
Recommendations towards policy changes
Source
AI-OnDemand